On October 21-24, the second installment of the Central and Eastern European Game Studies conference took place in Krakow, Poland, bringing together digital game scholars not only from the CEE region, but also from Western Europe, North America and China. Among the main topics were the ontology of digital game as a medium, digital game fan practices, and meta-gaming as co-creation and participation.
PolCoRe member Jaroslav Švelch co-founded the conference and serves as a member of its Steering Committee, as well as its Program Chair. In Krakow, he presented a paper entitled “Simulated interfaces and virtual machines in hacking games”. Jan Švelch presented two papers at the conference: „Distributing Patches and Errata: A Comparative Approach to the Study of Technical Updates for Digital and Analog Games“ and „Who Is the Note-Worthy Fan? – Player Individuality and Community in Official Communication of Mainstream Video Games“ (co-authored with Tereza Krobová).